Instances are perfect copies of the original objects, you can't have a
different projection on each. You can however, do something in the
shader so that each instance picks up a part of the texture at render time.
You can use the node Camera_Map in the render tree, but your moving
particles will float in the texture.
On 07-Jan-15 12:59, Chris Marshall wrote:
Hi,
I'm trying to use textures on ICE particles, instanced objects
possibly, and I don't have anything particular in mind for the end
result so wanted to try camera projecting onto the particles. I can't
get this to work as it's applying the texture on each instance as a
whole. But there's a compound called Set Texture Projection Camera
which sounds like it might do something interesting, but I can't
figure out how to use it. Anyone used that before?
Thanks a lot
Chris