Instances are perfect copies of the original objects, you can't have a different projection on each. You can however, do something in the shader so that each instance picks up a part of the texture at render time. You can use the node Camera_Map in the render tree, but your moving particles will float in the texture.

On 07-Jan-15 12:59, Chris Marshall wrote:
Hi,
I'm trying to use textures on ICE particles, instanced objects possibly, and I don't have anything particular in mind for the end result so wanted to try camera projecting onto the particles. I can't get this to work as it's applying the texture on each instance as a whole. But there's a compound called Set Texture Projection Camera which sounds like it might do something interesting, but I can't figure out how to use it. Anyone used that before?

Thanks a lot

Chris


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