Hey List, Happy new year. hope its started well for everyone.
let me try and explain this a little more. we are in the process of updating our static crowd generator for visualisation. I want my instance shapes in my ice tree to have different shape weights. so lets say I have a head, with 5 facial expressions. I know I can do this through shape instance time attribute if i set a key on each frame 1,2,3,4,5. and randomise that ect. but I am planning on using this for the pose of the crowd member. so I want to add an extra layer of randomisation by trying to randomise each facial expression via shape animation. for our current crowd generator we just have static meshes that are scan data, 25 of them that are randomised per particle. but repetition come through quickly. We have not started building our new system so any advice would be excepted. Thought about using crowd fx but this seems over kill for static crowd and i though we would be able to re use our old tool generators and placement compounds and just update this to make it better. apologies for the long email. and cheers for the advice. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* [email protected] *Web:* http://northforge.co.uk

