I am generating strands from a grid which I want to deform with a push
deformer and have the strands stick like fur when it does so. I am using
Emit Strands and it works fine until I start deforming the grid - then the
strands start moving around on the surface. I have tried sticking them to
the emit location without any luck, so I am a bit stuck here.

It is a setup I created a while ago which makes a grassy patch with various
controls for length, bending, variation and non simulated turbulence for
wind style animation, etc. so I can't readily use Kristinka or Paul Smiths
Fuzz instead.

Is there a way to use Emit Strands for this, or do I have to go with
another strand generation method?


Thanks - Morten


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