I am generating strands from a grid which I want to deform with a push deformer and have the strands stick like fur when it does so. I am using Emit Strands and it works fine until I start deforming the grid - then the strands start moving around on the surface. I have tried sticking them to the emit location without any luck, so I am a bit stuck here.
It is a setup I created a while ago which makes a grassy patch with various controls for length, bending, variation and non simulated turbulence for wind style animation, etc. so I can't readily use Kristinka or Paul Smiths Fuzz instead. Is there a way to use Emit Strands for this, or do I have to go with another strand generation method? Thanks - Morten

