Because it's cooler? (pun intended).
With enough cores also reasonably faster if you bake the binding to an ICE
attribute, it's a widely scaling operation you can kernel out per point.

On Tue, Jan 20, 2015 at 2:57 AM, Matt Lind <speye...@hotmail.com> wrote:

> You already have a surface deformer, why does it need to be in ICE?
>
> Matt
>
>
>
>
> Date: Mon, 19 Jan 2015 15:36:16 +0200
> From: Gerbrand Nel <nagv...@gmail.com>
> Subject: ICE surface deformer
> To: softimage@listproc.autodesk.com
>
>
> Hi guys
> Does anyone know of a surface deformer(same as the "out of the box"
> surface deformer), like the curve deformer in ICE?
> Hope that sentence made sense :)
> Thanks
> G
>
>


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