On the topic of surface deformers.
Has anyone else notice that the results of a surface deformer changes
between closing and opening a scene?
I'm in soft 2015
This is really messing up my day!
G
On 20/01/2015 14:36, Raffaele Fragapane wrote:
Because it's cooler? (pun intended).
With enough cores also reasonably faster if you bake the binding to an
ICE attribute, it's a widely scaling operation you can kernel out per
point.
On Tue, Jan 20, 2015 at 2:57 AM, Matt Lind <[email protected]
<mailto:[email protected]>> wrote:
You already have a surface deformer, why does it need to be in ICE?
Matt
Date: Mon, 19 Jan 2015 15:36:16 +0200
From: Gerbrand Nel <[email protected] <mailto:[email protected]>>
Subject: ICE surface deformer
To: [email protected]
<mailto:[email protected]>
Hi guys
Does anyone know of a surface deformer(same as the "out of the
box" surface deformer), like the curve deformer in ICE?
Hope that sentence made sense :)
Thanks
G
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