A) mesh.Envelopes(0).Deformers should give you the object collection in the proper order. You can recreate the group by using the Envelope > Select Deformers and once selected, create a group.
B) You'll have to write a script for that. Check the GEAR tools I think there might be a tool in there for that. Eric T. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Tue, Jan 27, 2015 at 4:07 PM, pedro santos <[email protected]> wrote: > A - Something that always bugged me is that I don't know a way to inspect > the Order ID of and object in a Group or in an Envelope. So say I have > Null_H Which in the deformers or group list shows up in 8th position (ID7) > because it comes after Null_A, Null_B, etc. But that doesn't mean that when > the group was made that was the selection order. So when you do a Set > Envelope and select the group, again it uses the same order, even though > the lists are ordered alphabetically. > Now... I can do this in ICE like this... http://i.imgur.com/OIegAAA.png But > feels cumbersome... :/ > > B - How do I copy the all the weight information from one point to other > points. If one has to have parts to have plain weight values that match a > nearby point it's handy to sort of Constrain "Object To Cluster", but > there's no Copy Paste in the Weight Editor for a single point whole info. > Again, I can do it in ICE... but.. > > Cheers > > > -- > > > > > *------------------------------[image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro > Alpiarça dos Santos Animator 3DModeler Illustrator >> > http://probiner.x10.mx/ <http://probiner.x10.mx/>* >

