Not sure there is a tool for that in Gear, but there is some code you can use to write such a tool. I'm pretty sure.
On 27 January 2015 at 13:13, Eric Thivierge <[email protected]> wrote: > A) mesh.Envelopes(0).Deformers should give you the object collection in > the proper order. You can recreate the group by using the Envelope > Select > Deformers and once selected, create a group. > > B) You'll have to write a script for that. Check the GEAR tools I think > there might be a tool in there for that. > > Eric T. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Tue, Jan 27, 2015 at 4:07 PM, pedro santos <[email protected]> wrote: > >> A - Something that always bugged me is that I don't know a way to inspect >> the Order ID of and object in a Group or in an Envelope. So say I have >> Null_H Which in the deformers or group list shows up in 8th position (ID7) >> because it comes after Null_A, Null_B, etc. But that doesn't mean that when >> the group was made that was the selection order. So when you do a Set >> Envelope and select the group, again it uses the same order, even though >> the lists are ordered alphabetically. >> Now... I can do this in ICE like this... http://i.imgur.com/OIegAAA.png But >> feels cumbersome... :/ >> >> B - How do I copy the all the weight information from one point to other >> points. If one has to have parts to have plain weight values that match a >> nearby point it's handy to sort of Constrain "Object To Cluster", but >> there's no Copy Paste in the Weight Editor for a single point whole info. >> Again, I can do it in ICE... but.. >> >> Cheers >> >> >> -- >> >> >> >> >> *------------------------------[image: >> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >> Alpiarça dos Santos Animator 3DModeler Illustrator >> >> http://probiner.x10.mx/ <http://probiner.x10.mx/>* >> > >

