Not sure there is a tool for that in Gear, but there is some code you can
use to write such a tool. I'm pretty sure.


On 27 January 2015 at 13:13, Eric Thivierge <[email protected]> wrote:

> A) mesh.Envelopes(0).Deformers should give you the object collection in
> the proper order. You can recreate the group by using the Envelope > Select
> Deformers and once selected, create a group.
>
> B) You'll have to write a script for that. Check the GEAR tools I think
> there might be a tool in there for that.
>
> Eric T.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
> On Tue, Jan 27, 2015 at 4:07 PM, pedro santos <[email protected]> wrote:
>
>> A - Something that always bugged me is that I don't know a way to inspect
>> the Order ID of and object in a Group or in an Envelope. So say I have
>> Null_H Which in the deformers or group list shows up in 8th position (ID7)
>> because it comes after Null_A, Null_B, etc. But that doesn't mean that when
>> the group was made that was the selection order. So when you do a Set
>> Envelope and select the group, again it uses the same order, even though
>> the lists are ordered alphabetically.
>> Now... I can do this in ICE like this... http://i.imgur.com/OIegAAA.png But
>> feels cumbersome... :/
>>
>> B - How do I copy the all the weight information from one point to other
>> points. If one has to have parts to have plain weight values that match a
>> nearby point it's handy to sort of Constrain "Object To Cluster", but
>> there's no Copy Paste in the Weight Editor for a single point whole info.
>> Again, I can do it in ICE... but..
>>
>> Cheers
>>
>>
>> --
>>
>>
>>
>>
>> *------------------------------[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos Animator  3DModeler  Illustrator >>
>> http://probiner.x10.mx/ <http://probiner.x10.mx/>*
>>
>
>

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