> On 2 Feb 2015, at 09:43, Gerbrand Nel <[email protected]> wrote:
> 
> So 3 quick houdini questions if you don't mind:
> Why do I automatically get a surface on a closed curve?

Because you are closing it, if you want to keep it open you have a node to do 
that called  “Ends” with “unroll” if my memory is good.

> Can I kill it without killing the curve, or can I set it to "never create”?

yes by using the “Ends” node.

> Is there something like "deform by surface" in soft for houdini?

No by default but there are many free implementations in Orbolt.

free
http://www.orbolt.com/asset/animatrix::pathDeform::1.00
http://www.orbolt.com/asset/Sadjad::JK_PathDeformer

commercial
http://www.orbolt.com/asset/aswaab::soptools_pathdeform

Also check all of these
http://www.orbolt.com/user/8649497

This one also tripped me for a bit, Houdini basic toolset is too granular and 
you have to build some of standard XSI tools yourself which I hate doing, this 
should be in the software by default but luckily the community is super-helpful


My suggestion for everybody trying Houdini is to to install the incredible 
collection of tools called qLib, this one are just critical if you want to use 
Houdini and have a good experience.

https://www.facebook.com/qLibHoudini
https://github.com/qLab/qLib


My plan is to start creating XSI tools and add them to the qLib library so any 
Softimage user feels at home (as much as possible of course)

hope this helps
jb


> That is it for now :)
> Thanks
> G

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