> On 2 Feb 2015, at 09:43, Gerbrand Nel <[email protected]> wrote: > > So 3 quick houdini questions if you don't mind: > Why do I automatically get a surface on a closed curve?
Because you are closing it, if you want to keep it open you have a node to do that called “Ends” with “unroll” if my memory is good. > Can I kill it without killing the curve, or can I set it to "never create”? yes by using the “Ends” node. > Is there something like "deform by surface" in soft for houdini? No by default but there are many free implementations in Orbolt. free http://www.orbolt.com/asset/animatrix::pathDeform::1.00 http://www.orbolt.com/asset/Sadjad::JK_PathDeformer commercial http://www.orbolt.com/asset/aswaab::soptools_pathdeform Also check all of these http://www.orbolt.com/user/8649497 This one also tripped me for a bit, Houdini basic toolset is too granular and you have to build some of standard XSI tools yourself which I hate doing, this should be in the software by default but luckily the community is super-helpful My suggestion for everybody trying Houdini is to to install the incredible collection of tools called qLib, this one are just critical if you want to use Houdini and have a good experience. https://www.facebook.com/qLibHoudini https://github.com/qLab/qLib My plan is to start creating XSI tools and add them to the qLib library so any Softimage user feels at home (as much as possible of course) hope this helps jb > That is it for now :) > Thanks > G

