>if you want to keep it open you have a node to do that called “Ends” with >“unroll”
Haha! Thanks! Learnt something new today :) A On 02 February 2015 at 10:47 Jordi Bares Dominguez <[email protected]> wrote: > > > > On 2 Feb 2015, at 09:43, Gerbrand Nel < [email protected] > > > <mailto:[email protected]> > wrote: > > > > So 3 quick houdini questions if you don't mind: > > Why do I automatically get a surface on a closed curve? > > > > > > Because you are closing it, if you want to keep it open you have a node to do > that called “Ends” with “unroll” if my memory is good. > > > > > Can I kill it without killing the curve, or can I set it to "never > > > create”? > > > > > > yes by using the “Ends” node. > > > > > Is there something like "deform by surface" in soft for houdini? > > > > > > No by default but there are many free implementations in Orbolt. > > free > http://www.orbolt.com/asset/animatrix::pathDeform::1.00 > <http://www.orbolt.com/asset/animatrix::pathDeform::1.00> > http://www.orbolt.com/asset/Sadjad::JK_PathDeformer > <http://www.orbolt.com/asset/Sadjad::JK_PathDeformer> > > commercial > http://www.orbolt.com/asset/aswaab::soptools_pathdeform > <http://www.orbolt.com/asset/aswaab::soptools_pathdeform> > > Also check all of these > http://www.orbolt.com/user/8649497 <http://www.orbolt.com/user/8649497> > > This one also tripped me for a bit, Houdini basic toolset is too granular and > you have to build some of standard XSI tools yourself which I hate doing, this > should be in the software by default but luckily the community is > super-helpful > > > My suggestion for everybody trying Houdini is to to install the incredible > collection of tools called qLib, this one are just critical if you want to use > Houdini and have a good experience. > > > https://www.facebook.com/qLibHoudini <https://www.facebook.com/qLibHoudini> > https://github.com/qLab/qLib <https://github.com/qLab/qLib> > > > My plan is to start creating XSI tools and add them to the qLib library so > any Softimage user feels at home (as much as possible of course) > > hope this helps > jb > > > > > > That is it for now :) > > Thanks > > G > > > > >

