You might want to check out the Creep SOP in that case.
A On 02 February 2015 at 12:27 Gerbrand Nel <[email protected]> wrote: > Thanks guys!! > What I want out of a surface deformer is the UV control. > It's different than a cage or lattice because it lets you slide/deform things > based on uv data, and offset along normals > I find it very useful to model things where allot of detail has to follow a > certain shape. > I modelled some running shoes in the beginning of the year, and all of the > parts followed this one master nurbs surface. > I'll look into the ray sop and lattice, but I think a surface deformer > digital asset might need to be made :) > One that works like soft. > This way I can "engine" it into bloody maya if I ever need to go to that dark > place again. > G > > On 02/02/2015 12:45, philipp seis wrote: > > > > Hi Gerbrand, > > > > from the top of my head i'd say, there should be a checkbox so that > > your curve > > won't get a surface. > > Then, here is a curve basics tutorial from peter quint: > > http://vimeo.com/40771484 <http://vimeo.com/40771484> > > > > I'd be interested in a deform by surface too. The Ray SOP gives a > > little bit of that > > behaviour out of the box, and the attribute transfer SOP as well, if > > "match Point Position" ( i guess that was the name) Checkbox is on. Those 2 > > work on proximity. > > And finally you might want to try the Lattice SOP, which in Houdini is > > also customizable, > > ending up being very close to the cage deformer from Soft. > > And then, you could also add a "Normal attribute" to your SOP, with the > > point SOP, and create a VOPSOP in which you manipulate those. This might be > > the equivalent to an ICE "closest point to location" node. > > I'd consider myself a real houdini novice though, just trying to > > transfer my Softimage workflows, so please correct me if i'm wrong. > > > > I would like to add the question: How would you do a simple "Object to > > Cluster Constraint ?" > > So far i found only options that are uv based, like the "rivet"... > > > > best, Philipp > > > > > > > > > > > > > > 2015-02-02 10:43 GMT+01:00 Gerbrand Nel <[email protected] > > <mailto:[email protected]> >: > > > > > So 3 quick houdini questions if you don't mind: > > > Why do I automatically get a surface on a closed curve? > > > Can I kill it without killing the curve, or can I set it to "never > > > create"? > > > Is there something like "deform by surface" in soft for houdini? > > > That is it for now :) > > > Thanks > > > G > > > > > > > > > >

