You might want to check out the Creep SOP in that case.

A


On 02 February 2015 at 12:27 Gerbrand Nel <[email protected]> wrote:


> Thanks guys!!
>  What I want out of a surface deformer is the UV control.
>  It's different than a cage or lattice because it lets you slide/deform things
> based on uv data, and offset along normals
>  I find it very useful to model things where allot of detail has to follow a
> certain shape.
>  I modelled some running shoes in the beginning of the year, and all of the
> parts followed this one master nurbs surface.
>  I'll look into the ray sop and lattice, but I think a surface deformer
> digital asset might need to be made :)
>  One that works like soft.
>  This way I can "engine" it into bloody maya if I ever need to go to that dark
> place again.
>  G
> 
>  On 02/02/2015 12:45, philipp seis wrote:
> 
>      > > Hi Gerbrand,
> > 
> >      from the top of my head i'd say, there should be a checkbox so that
> > your curve
> >      won't get a surface.
> >      Then, here is a curve basics tutorial from peter quint:
> >      http://vimeo.com/40771484 <http://vimeo.com/40771484>
> > 
> >      I'd be interested in a deform by surface too. The Ray SOP gives a
> > little bit of that
> >      behaviour out of the box, and the attribute transfer SOP as well, if
> > "match Point Position" ( i guess that was the name) Checkbox is on. Those 2
> > work on proximity.
> >      And finally you might want to try the Lattice SOP, which in Houdini is
> > also customizable,
> >      ending up being very close to the cage deformer from Soft.
> >      And then, you could also add a "Normal attribute" to your SOP, with the
> > point SOP, and create a VOPSOP in which you manipulate those. This might be
> > the equivalent to an ICE "closest point to location" node.
> >      I'd consider myself a real houdini novice though, just trying to
> > transfer my Softimage workflows, so please correct me if i'm wrong.
> > 
> >      I would like to add the question: How would you do a simple "Object to
> > Cluster Constraint ?"
> >      So far i found only options that are uv based, like the "rivet"...
> > 
> >      best, Philipp
> > 
> > 
> > 
> > 
> > 
> > 
> >      2015-02-02 10:43 GMT+01:00 Gerbrand Nel <[email protected]
> > <mailto:[email protected]> >:
> >       > > > So 3 quick houdini questions if you don't mind:
> > >       Why do I automatically get a surface on a closed curve?
> > >       Can I kill it without killing the curve, or can I set it to "never
> > > create"?
> > >       Is there something like "deform by surface" in soft for houdini?
> > >       That is it for now :)
> > >       Thanks
> > >       G
> > >      > > 
> > 
> >  > 

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