Oh okey...
Didn't know that this also applies for Constraints, only did this with
skinning to have controllers stick to a surface and then deform it.

Thank you :)

2015-02-03 0:47 GMT+01:00 Ben Barker <[email protected]>:

> The constraint reads the parent matrix and pivots from the driven object
> because it compensates for those things. For example, if you move the
> parent of a constrained object, the constrained object won't move. This is
> because the constraint is actively cancelling out that parent's movement.
> All that compensation/movement/etc is decomposed into an SRT and pumped
> into the driven object.
>
> This doesn't cause a cycle because cycle detection in Maya is more atomic
> than just node to node. The node itself decides which attributes are
> dependant on other attributes internally. So you can have what look like
> cycles in the hypergraph, but if you think about it the data itself isn't
> actually cyclical.
>
> On Mon, Feb 2, 2015 at 4:17 PM, Mario Reitbauer <[email protected]
> > wrote:
>
>> Hey guys
>>
>> Could someone explain me this ;)
>> I just can't wrap my head around why, what, when is executed/calculated.
>> And what is driving what.
>>
>> [image: Inline-Bild 1]
>>
>
>

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