Oh okey... Didn't know that this also applies for Constraints, only did this with skinning to have controllers stick to a surface and then deform it.
Thank you :) 2015-02-03 0:47 GMT+01:00 Ben Barker <[email protected]>: > The constraint reads the parent matrix and pivots from the driven object > because it compensates for those things. For example, if you move the > parent of a constrained object, the constrained object won't move. This is > because the constraint is actively cancelling out that parent's movement. > All that compensation/movement/etc is decomposed into an SRT and pumped > into the driven object. > > This doesn't cause a cycle because cycle detection in Maya is more atomic > than just node to node. The node itself decides which attributes are > dependant on other attributes internally. So you can have what look like > cycles in the hypergraph, but if you think about it the data itself isn't > actually cyclical. > > On Mon, Feb 2, 2015 at 4:17 PM, Mario Reitbauer <[email protected] > > wrote: > >> Hey guys >> >> Could someone explain me this ;) >> I just can't wrap my head around why, what, when is executed/calculated. >> And what is driving what. >> >> [image: Inline-Bild 1] >> > >

