I sometimes smile when I hear that.. but mostly,.... I cry :)
On 03/02/2015 10:09, Mario Reitbauer wrote:
Ty for tthe smile in the morning ;)

2015-02-03 9:04 GMT+01:00 Gerbrand Nel <[email protected] <mailto:[email protected]>>:

    https://www.youtube.com/watch?v=EuTgvV0fFCY

    On 03/02/2015 01:54, Mario Reitbauer wrote:
    Oh okey...
    Didn't know that this also applies for Constraints, only did this
    with skinning to have controllers stick to a surface and then
    deform it.

    Thank you :)

    2015-02-03 0:47 GMT+01:00 Ben Barker <[email protected]
    <mailto:[email protected]>>:

        The constraint reads the parent matrix and pivots from the
        driven object because it compensates for those things. For
        example, if you move the parent of a constrained object, the
        constrained object won't move. This is because the constraint
        is actively cancelling out that parent's movement. All that
        compensation/movement/etc is decomposed into an SRT and
        pumped into the driven object.

        This doesn't cause a cycle because cycle detection in Maya is
        more atomic than just node to node. The node itself decides
        which attributes are dependant on other attributes
        internally. So you can have what look like cycles in the
        hypergraph, but if you think about it the data itself isn't
        actually cyclical.

        On Mon, Feb 2, 2015 at 4:17 PM, Mario Reitbauer
        <[email protected]
        <mailto:[email protected]>> wrote:

            Hey guys

            Could someone explain me this ;)
            I just can't wrap my head around why, what, when is
            executed/calculated.
            And what is driving what.

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