Hi yall....
I have a null in my scene. I want to constrain a bitmap to it and always have it face the camera. I know how to do this, position constrain grid with texture to null, orient constrain grid to camera, blah blah. But I want to maintain a grid size that is screen relevant not scene relevant. So I don't want to do this old school. Instead I'd like to attach a sprite to the null instead, have it render a set pixel size instead of a world space size, but I don't really want to use ICE or particles since it's only a single object, that just seems overkill. Is there a simpler way to accomplish this kind of thing? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.

