Hi yall....

I have a null in my scene.

I want to constrain a bitmap to it and always have it face the camera.

I know how to do this, position constrain grid with texture to null, orient 
constrain grid to camera, blah blah.  But I want to maintain a grid size that 
is screen relevant not scene relevant. So I don't want to do this old school.

Instead I'd like to attach a sprite to the null instead, have it render a set 
pixel size instead of a world space size, but I don't really want to use ICE or 
particles since it's only a single object, that just seems overkill.

Is there a simpler way to accomplish this kind of thing?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
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