Great! I will try it. On 2/5/2015 5:37 AM, David Barosin wrote:
This is untested but the idea is there.### import win32com from win32com.client import constants as c oCls = Application.FindObjects2(c.siClusterID) for i in oCls: if "clskey<" in i.Name: Application.DeleteObj(i) ###On Thu, Feb 5, 2015 at 12:59 AM, David Gallagher <[email protected] <mailto:[email protected]>> wrote:Does anyone know how I can purge my scene from these clusterkeys I can't seem to delete? It errors with this each time I save this file. ' WARNING : 3000 - Save: [6] objects were not saved normally ' WARNING : 3000 - -- [clskey<267>] was saved, but is disconnected from the scene. (Floating object) ' WARNING : 3000 - -- [clskey<52056>] was saved, but is disconnected from the scene. (Floating object) ' WARNING : 3000 - -- [clskey<3221>] was saved, but is disconnected from the scene. (Floating object) ' WARNING : 3000 - -- [clskey<18389>] was saved, but is disconnected from the scene. (Floating object) ' WARNING : 3000 - -- [clskey<52757>] was saved, but is disconnected from the scene. (Floating object) ' WARNING : 3000 - -- [clskey<21774>] was saved, but is disconnected from the scene. (Floating object)

