Great! I will try it.
On 2/5/2015 5:37 AM, David Barosin wrote:
This is untested but the idea is there.

###
import win32com
from win32com.client import constants as c

oCls = Application.FindObjects2(c.siClusterID)

for i in oCls:
    if "clskey<" in i.Name:
        Application.DeleteObj(i)

###

On Thu, Feb 5, 2015 at 12:59 AM, David Gallagher <[email protected] <mailto:[email protected]>> wrote:


    Does anyone know how I can purge my scene from these clusterkeys I
    can't seem to delete? It errors with this each time I save this file.

    ' WARNING : 3000 - Save: [6] objects were not saved normally
    ' WARNING : 3000 - -- [clskey<267>] was saved, but is disconnected
    from the scene. (Floating object)
    ' WARNING : 3000 - -- [clskey<52056>] was saved, but is
    disconnected from the scene. (Floating object)
    ' WARNING : 3000 - -- [clskey<3221>] was saved, but is
    disconnected from the scene. (Floating object)
    ' WARNING : 3000 - -- [clskey<18389>] was saved, but is
    disconnected from the scene. (Floating object)
    ' WARNING : 3000 - -- [clskey<52757>] was saved, but is
    disconnected from the scene. (Floating object)
    ' WARNING : 3000 - -- [clskey<21774>] was saved, but is
    disconnected from the scene. (Floating object)



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