@Gallagher: You can feed the "whatever<num>" names directly into DeleteObj() calls as strings. That should work.
It won't delete them if they came from a referenced model, as you can't delete referenced things that aren't the model nulls themselves. On Thu, Feb 5, 2015, 1:00 AM David Gallagher <[email protected]> wrote: > > Does anyone know how I can purge my scene from these clusterkeys I can't > seem to delete? It errors with this each time I save this file. > > ' WARNING : 3000 - Save: [6] objects were not saved normally > ' WARNING : 3000 - -- [clskey<267>] was saved, but is disconnected from > the scene. (Floating object) > ' WARNING : 3000 - -- [clskey<52056>] was saved, but is disconnected > from the scene. (Floating object) > ' WARNING : 3000 - -- [clskey<3221>] was saved, but is disconnected from > the scene. (Floating object) > ' WARNING : 3000 - -- [clskey<18389>] was saved, but is disconnected > from the scene. (Floating object) > ' WARNING : 3000 - -- [clskey<52757>] was saved, but is disconnected > from the scene. (Floating object) > ' WARNING : 3000 - -- [clskey<21774>] was saved, but is disconnected > from the scene. (Floating object) > >

