@Gallagher: You can feed the "whatever<num>" names directly into
DeleteObj() calls as strings. That should work.

It won't delete them if they came from a referenced model, as you can't
delete referenced things that aren't the model nulls themselves.

On Thu, Feb 5, 2015, 1:00 AM David Gallagher <[email protected]>
wrote:

>
> Does anyone know how I can purge my scene from these clusterkeys I can't
> seem to delete? It errors with this each time I save this file.
>
> ' WARNING : 3000 - Save: [6] objects were not saved normally
> ' WARNING : 3000 - -- [clskey<267>] was saved, but is disconnected from
> the scene. (Floating object)
> ' WARNING : 3000 - -- [clskey<52056>] was saved, but is disconnected
> from the scene. (Floating object)
> ' WARNING : 3000 - -- [clskey<3221>] was saved, but is disconnected from
> the scene. (Floating object)
> ' WARNING : 3000 - -- [clskey<18389>] was saved, but is disconnected
> from the scene. (Floating object)
> ' WARNING : 3000 - -- [clskey<52757>] was saved, but is disconnected
> from the scene. (Floating object)
> ' WARNING : 3000 - -- [clskey<21774>] was saved, but is disconnected
> from the scene. (Floating object)
>
>

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