This is best suited for a compositing system that has a tracker.

Render an object to be tracked (eg; your null), then import that sequence into a compositor. In the compositor import your sprite image and apply it to the tracked object. Specifics how to do that vary with the compositing program of choice. Might be able to use Byron's old XSI to AE script to dump the position information of the null if necessary.


Matt






Date: Thu, 5 Feb 2015 19:18:59 +0000
From: "Ponthieux, Joseph G. (LARC-E1A)[LITES]" <[email protected]>
Subject: sprite?
To: "[email protected]"
<[email protected]>

Hi yall....


I have a null in my scene.

I want to constrain a bitmap to it and always have it face the camera.

I know how to do this, position constrain grid with texture to null, orient constrain grid to camera, blah blah. But I want to maintain a grid size that is screen relevant not scene relevant. So I don't want to do this old school.

Instead I'd like to attach a sprite to the null instead, have it render a set pixel size instead of a world space size, but I don't really want to use ICE or particles since it's only a single object, that just seems overkill.

Is there a simpler way to accomplish this kind of thing?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

Reply via email to