Hi all,

I would really appreciate some advice on a few lectures we are preparing for 
the students. We need to introduce students to blend shapes, Weight maps and 
ultimately tie this into a facial rigging class. I'm a little confused on what 
approach I should take - I'm not a huge fan of blend shapes for the face, I 
like the joint based system - but as a compromise I tend to introduce both 
systems to the students - Adam Sale's videos from a few years back in Softimage 
is a good example of the approach we demo - as it has the bonus of using ICE in 
a simple way for students to understand, whilst also allowing them to quickly 
reuse many of the tools and nodes to recreate other ctrls - 
https://vimeo.com/26980579. However, in Maya, I'm wondering if this is the best 
way to go, can I achieve this in the node editor - I assume the animation ctrls 
should be easy - but can we access points on the mesh as easily; paint weight 
maps to modulate a single shape across the face etc.

Searching online for Maya approaches results in too much noise - too many 
results. Most don't look great. Can you share some approaches - maybe point to 
a few resources that an old lecturer can use? My students are reasonably savvy 
- but still early in their studies - so need something that is digestible 
without a hundreds custom tools being implemented.

Hope you can help!

Sofronis (Saf) Efstathiou

Postgraduate Framework Leader and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: [email protected]<mailto:[email protected]>

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
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http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation

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