Blendshapes actually work pretty good and I find myself comfortable with
it, but I'm trying to achieve a good joint-based solution and as an example
I looked at digital tutors for both blend shape rig and joint based
rig...they're good tutorials and explain how to achieve good results.
Also I strongly suggest you to take a look at Judd Simantov "The Last of
Us" video on YouTube and Jeremy Ernst GDC2011 paper on Facial rigging for
Gears of War 3 which is what I'm currently using for a re - usable rig.

Cheers

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