hi guys
any idea how i can sort out "output" ports and just query shader input
parameters?
i tried this:
for i in oNode.Parameters :
if ( i.PortType == siPortInput ) :
print i
where oNode is the selected shader node in the render tree.
but it seems that PortInput is not defined...
thanks in advance
--
------------------------------------------------------------------------
Jan Dubied
2D/3D Artist
*ON LINE VIDEO 46 AG*
Leutschenbachstr. 46 / 8050 Zurich / Switzerland
Phone +41 44 305 73 73 / Fax +41 44 305 73 00
www.onlinevideo.ch <http://www.onlinevideo.ch/>