hi matt
thank you
i tried to translate to python:
this part works and prints:
for i in oNode.Parameters :
oNodeParameterType = oNode.GetShaderParameterType( i.ScriptName )
print oNodeParameterType
# (True, 1)
# (True, 3)
# (True, 1)
# (True, 1)
# (False, 4)
now, how to get the first thing? (true/false)
this does not work:
for i in oNode.Parameters :
oNodeParameterType = oNode.GetShaderParameterType( i.ScriptName )
print oNodeParameterType
if oNodeParameterType.getItem( 0 ) == true:
print i
else:
print str(i) + "OUTPUT"
# ERROR : Traceback (most recent call last):
# File "<Script Block >", line 84, in <module>
# if oNodeParameterType.getItem( 0 ) == true:
# AttributeError: 'tuple' object has no attribute 'getItem'
# - [line 84]
i think i'm close now... i hope so...
On 3/3/2015 3:19 PM, Matt Lind wrote:
You need a reference to the shader object, then use it's methods to
test each parameter as shown here:
//-------- start of script (JScript) --------
var INDEX_SHADER_PORT_TYPE = 0;
var INDEX_SHADER_PARAMETER_TYPE = 1;
GetShaderParameterInfo( Selection(0) );
function GetShaderParameterInfo( oObject )
{
if ( !oObject.IsClassOf( siX3DObjectID ) ) {
return;
}
var oMaterial = oObject.Material;
var oShaderParameter = oMaterial.Parameters( "surface" ).Source;
if ( oShaderParameter ) {
var oShader = oShaderParameter.Parent;
LogMessage( "Shader: " + oShader.FullName, siComment );
var oParameters = oShader.Parameters;
for ( var i = 0; i < oParameters.Count; i++ ) {
var oParameter = oParameters(i);
var oShaderParameterType = oShader.GetShaderParameterType(
oParameter.ScriptName );
if ( oShaderParameterType.getItem( INDEX_SHADER_PORT_TYPE
) == true ) {
// input parameter
LogMessage( "INPUT: " + oParameter.ScriptName + ", " +
oShaderParameterType.getItem( INDEX_SHADER_PARAMETER_TYPE ), siComment );
} else {
// output parameter
LogMessage( "OUTPUT: " + oParameter.ScriptName + ", " +
oShaderParameterType.getItem( INDEX_SHADER_PARAMETER_TYPE ), siComment );
}
}
}
return;
}
//--------- end of script ------------
Matt
Date: Tue, 03 Mar 2015 10:56:00 +0100
From: Jan Dubied <[email protected]>
Subject: Re: query shader parameters
To: [email protected]
hi dan
unfortunately this gives an error:
# ERROR : Traceback (most recent call last):
# File "<Script Block >", line 79, in <module>
# if ( i.PortType == 0 ) :
# File
"C:\Autodesk\Softimage_2015\Application\python\Lib\site-packages\win32com\client\dynamic.py",
line 516, in __getattr__
# raise AttributeError("%s.%s" % (self._username_, attr))
# AttributeError: <unknown>.PortType
# - [line 79]
i can't wrap my head around that. is there a wrong context?
if i print oNode i get:
# Sources.Materials.DefaultLib.Scene_Material.Phong
On 3/3/2015 10:50 AM, Dan Yargici wrote:
> for i in oNode.Parameters :
> if ( i.PortType == 0 ) :
> print i
--
------------------------------------------------------------------------
Jan Dubied
2D/3D Artist
*ON LINE VIDEO 46 AG*
Leutschenbachstr. 46 / 8050 Zurich / Switzerland
Phone +41 44 305 73 73 / Fax +41 44 305 73 00
www.onlinevideo.ch <http://www.onlinevideo.ch/>
--
------------------------------------------------------------------------
Jan Dubied
2D/3D Artist
*ON LINE VIDEO 46 AG*
Leutschenbachstr. 46 / 8050 Zurich / Switzerland
Phone +41 44 305 73 73 / Fax +41 44 305 73 00
www.onlinevideo.ch <http://www.onlinevideo.ch/>