There's a `Material` node in the SOP context to apply different materials on a same object. You can insert it before you merge your objects or apply it to different groups.
On 10 March 2015 at 11:09, Gerbrand Nel <[email protected]> wrote: > Hey guys > Quick houdini question. > In soft I can make cluster for materials. > In houdini I always end up with some merged thing with multiple objects in > there. > As far as I can tell, we assign materials at the object level, but what do > I do if I want different materials for the different things that makes up > my object? > I know this is a RTFM question, but the FM is thick, and I'm lazy > Thanks > G > -- Christopher Crouzet *http://christophercrouzet.com* <http://christophercrouzet.com>

