There's a `Material` node in the SOP context to apply different materials
on a same object. You can insert it before you merge your objects or apply
it to different groups.


On 10 March 2015 at 11:09, Gerbrand Nel <[email protected]> wrote:

> Hey guys
> Quick houdini question.
> In soft I can make cluster for materials.
> In houdini I always end up with some merged thing with multiple objects in
> there.
> As far as I can tell, we assign materials at the object level, but what do
> I do if I want different materials for the different things that makes up
> my object?
> I know this is a RTFM question, but the FM is thick, and I'm lazy
> Thanks
> G
>



-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

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