Hopefully your geometry isn't that heavy...
1. Select the mesh.
2. Freeze Modeling (Make sure alembic topo op gets frozen)
3. Use the Animate > Tools > Plot > Shape.
4. Delete Alembic PolyMesh Op off of the mesh.
Eric T.
On 3/19/2015 8:58 AM, Morten Bartholdy wrote:
Hmm - does someone here know - is it possible to clone the alembic
geometry and bake it to shapes, effectively making the geometry local
in the scene?
Morten
Den 19. marts 2015 kl. 13:45 skrev "Leendert A. Hartog"
<[email protected]>:
> This won't help you any, I'm afraid (sorry),
> but, if I am reading this correctly, this appears to be a known issue
> with Alembic:
> https://code.google.com/p/alembic/issues/detail?id=336
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog AKA Hirazi Blue
> Administrator NOT the owner of si-community.com
>