Dave has got something worked out, but its not ideal.  He cannot get a
group of curves to work, and is wiring up each one in by hand in the ICE
tree.

What he wants to do is emit an objects from one end of a curve and the have
it follow the curve to the end.. but he wants to do this to a group of
curves.  He can make it work one curve at a time fine, he can wire the
bizzilion curves up by hand but its not ideal.

On Thu, Mar 19, 2015 at 9:50 AM, <pete...@skynet.be> wrote:

>   I think you can get the closest point on a group of curves,
> get the point-tangent from there and use that (vector) as a force,
> combine to taste with turbulence, and perhaps a force pulling towards the
> curve (vector from point to closest point) for extra control.
>
> adding/removing curves to the group is all you’d need to do to add them to
> the simulation.
> hope this helps.
>
>
>
>  *From:* Dave Sisk <d...@janimation.com>
> *Sent:* Thursday, March 19, 2015 3:27 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* ICE emit particles and follow branching geometry
>
>  Hi, I'm trying to create an effect with particles flowing from one
> several ends of branching geometry to another of several ends on the same
> geometry.
>
> Right now I'm working with Flow Along Curve and a bunch of
> partially-overlapping curves that go from one end to the other, but since
> ICE is pretty limited in what you can plug a geometry port into, I'm
> running into a LOT of duplication that makes adding or removing curves a
> labor intensive process.
>
> Is there another approach to this I should be trying?
>
> Thanks,
> Dave Sisk
>

Reply via email to