Rigging question...have a cartoony character and giving him the ability to have his eye stretch if you pull his eyelid/brow area up or down. It working great and looks nice..until I rotate the head and I get a double deform thing going on. I've tried changing the order of operators but nothing works. I have the eye enveloped to a null which moves around to rotate the eye "inside" a lattice. This lattice deforms with the eye socket so that the eye can roll around "inside" the cage and have the deformed shape when rotating. I'm hoping there's a simple solution to this? Thanks!
Kris

