Rigging question...have a cartoony character and giving him the ability to
have his eye stretch if you pull his eyelid/brow area up or down. It
working great and looks nice..until I rotate the head and I get a double
deform thing going on. I've tried changing the order of operators but
nothing works. I have the eye enveloped to a null which moves around to
rotate the eye "inside" a lattice. This lattice deforms with the eye socket
so that the eye can roll around "inside" the cage and have the deformed
shape when rotating. I'm hoping there's a simple solution to this? Thanks!

Kris

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