Just a quick shot in the dark, constrain the lattice or parent to whatever is driving your head position, this will offset the lattice deformations to be relative to the head even if your lattice is being deformed too.
On Tue, Mar 24, 2015 at 3:43 PM, Kris Rivel <[email protected]> wrote: > Rigging question...have a cartoony character and giving him the ability to > have his eye stretch if you pull his eyelid/brow area up or down. It > working great and looks nice..until I rotate the head and I get a double > deform thing going on. I've tried changing the order of operators but > nothing works. I have the eye enveloped to a null which moves around to > rotate the eye "inside" a lattice. This lattice deforms with the eye socket > so that the eye can roll around "inside" the cage and have the deformed > shape when rotating. I'm hoping there's a simple solution to this? Thanks! > > Kris >

