I'm looking for  something like cat eyes or road signs.  Where the
reflection of the light source is affected by angle between the light
to surface to camera. It should also take into account the light
color.  If a cat turns it's eyes away the intensity/reflection changes
and/or if the camera shifts off axis from the surface or the light
shifts off axis the intensity/reflection also changes.

So, I've experimented with some Incidence nodes with some crazy
mixing...but it isn't exactly what I would like.

Does anyone know of a way to get a proper retro-reflective material?
Did I miss something in some of the shaders or a shader itself? One of
the BRDF settings?

Thank you for your time.

Patrick

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