I'm looking for something like cat eyes or road signs. Where the reflection of the light source is affected by angle between the light to surface to camera. It should also take into account the light color. If a cat turns it's eyes away the intensity/reflection changes and/or if the camera shifts off axis from the surface or the light shifts off axis the intensity/reflection also changes.
So, I've experimented with some Incidence nodes with some crazy mixing...but it isn't exactly what I would like. Does anyone know of a way to get a proper retro-reflective material? Did I miss something in some of the shaders or a shader itself? One of the BRDF settings? Thank you for your time. Patrick

