Hi there - I am used to ref model workflow where I have a master scene with the shaded and rigged model which then refs in to a number of shots where it is animated. Now I am importing alembic shots from Maya where the same vehicle with a gazillion parts has been animated. It is a rigid thing with hinges and rotating parts so we are not pointcaching.
Is there a clever workflow which will allow me to shade and texture this thing once and use for each alembic shot, or will I have to possibly script grouping of parts and subsequent shading and texturing per shot? How do you guys handle such a scenario? Thanks Morten

