Hi there - I am used to ref model workflow where I have a master scene with
the shaded and rigged model which then refs in to a number of shots where
it is animated. Now I am importing alembic shots from Maya where the same
vehicle with a gazillion parts has been animated. It is a rigid thing with
hinges and rotating parts so we are not pointcaching.

Is there a clever workflow which will allow me to shade and texture this
thing once and use for each alembic shot, or will I have to possibly script
grouping of parts and subsequent shading and texturing per shot? How do you
guys handle such a scenario?

Thanks
Morten

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