It seems alembic does not export materials from Maya. I need the materials
in the scene because it helps me select the groups of objects that have the
same material. I have tried exporting the materials as attributes from
Maya, but I still just get a standard scene_material all across the
imported objects in Softimage. Does someone know how to export the
materials too, or any kind of group selection method?

MB



Den 13. april 2015 kl. 13:04 skrev Simon Reeves <[email protected]>:

> Yes and I think in maya it does warn you that they will be renamed on
> export, but not the best situation if you are reattaching caches!
> 
> 
> 
> Simon Reeves
> London, UK
> [email protected] <mailto:[email protected]>
> www.simonreeves.com <http://www.simonreeves.com>
> www.analogstudio.co.uk <http://www.analogstudio.co.uk>
> 
> On 13 April 2015 at 12:00, Morten Bartholdy < [email protected]
> <mailto:[email protected]> > wrote:
> > Well I see there is a strip namespaces functionality in Crate upon import,
> > so that could come in handy. Obviously I have to be aware of the naming
> > situation you mention here.
> > 
> > MB
> > 
> > 
> > 
> > 
> > 
> > 
> > Den 13. april 2015 kl. 12:40 skrev Simon Reeves < [email protected]
> > <mailto:[email protected]> >:
> > 
> > > I have been using that workflow and I like it. Had some trouble in Maya as
> > > people were using groups, and groups have their own namespaces so allowed
> > > duplicate names... like this:
> > > 
> > > Wheel_FR
> > > - Tyre
> > > Wheel_RR
> > > - Tyre
> > > 
> > > I'm new to maya though but seems to me that groups = bad (but I don't know
> > > how common it is for people to use lots of groups)
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > Simon Reeves
> > > London, UK
> > > [email protected] <mailto:[email protected]>
> > > www.simonreeves.com <http://www.simonreeves.com>
> > > www.analogstudio.co.uk <http://www.analogstudio.co.uk>
> > > 
> > > On 13 April 2015 at 11:25, Oscar Juarez < [email protected]
> > > <mailto:[email protected]> > wrote:
> > > > Yes that is Softimage to Softimage, but it would also apply from Maya to
> > > > Softimage, you can also get Crate for Maya, the only consideration you
> > > > must
> > > > have is your naming, and the paths inside the alembic file, with crate
> > > > you
> > > > are able to flatten the hierarchy and avoid exporting the parent name so
> > > > you end up with an alembic file which only contains your mesh objects in
> > > > it, so then you can apply it relative to any model or container you
> > > > want.
> > > > 
> > > > For example you have this in maya
> > > > GroupName
> > > > - Mesh1
> > > > - Mesh2
> > > > 
> > > > You end up with an alembic file which only contains the meshes.
> > > > - Mesh1
> > > > - Mesh2
> > > > 
> > > > Then with crate you can select to which container to apply it and you
> > > > just
> > > > have to worry about your mesh names.
> > > > ModelName
> > > > - Mesh1
> > > > - Mesh2
> > > > We have some tools to avoid doing this manually for several assets, but
> > > > if
> > > > you keep the same container names in both Maya and Softimage you can
> > > > export
> > > > one alembic file for diferent assets which include the container name.
> > > > 
> > > > On Mon, Apr 13, 2015 at 12:11 PM, Morten Bartholdy < 
> > > > [email protected]
> > > > <mailto:[email protected]> > wrote:
> > > > > I take it this is a Softimage to Softimage workflow where the rigging
> > > > > and
> > > > > animation an notably the alembic export happens from Soft, via Crate!?
> > > > > 
> > > > > The workflow makes good sense and is what I hoped to hear, but I am
> > > > > not
> > > > > quite sure how to implement it so I apply Maya alembic animation to a
> > > > > Softimage referenced model. I have little experience with alembic
> > > > > workflow
> > > > > as I am on 2013SP1 so I have just recently picked up Crate for use in
> > > > > production.
> > > > > 
> > > > > MB
> > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > Den 13. april 2015 kl. 11:57 skrev Oscar Juarez <
> > > > > [email protected] <mailto:[email protected]> >:
> > > > > 
> > > > > > What we do with Crate is we have a rigged asset and a render asset,
> > > > > > the
> > > > > > render asset is reading the geometry from an alembic file and we
> > > > > > load as a
> > > > > > referenced model into the lighting scenes, then we apply the alembic
> > > > > > cache
> > > > > > to that, Crate is smart enough to do point cache or transform cache,
> > > > > > so
> > > > > > even if it's a lot of points and they are not deforming they should
> > > > > > save
> > > > > > the only transformations and caches should be small if you do a pure
> > > > > > cache
> > > > > > file.
> > > > > > 
> > > > > > So you have two levels of referencing, softimage reference model
> > > > > > which will
> > > > > > hold the objects and shaders, and the alembic files which hold the
> > > > > > transforms, point caches and geometries. I've had scenes where I
> > > > > > have even
> > > > > > changed the geometry completely of an asset as long as your naming
> > > > > > is
> > > > > > consistent everything should work.
> > > > > > 
> > > > > > On Mon, Apr 13, 2015 at 11:43 AM, Morten Bartholdy <
> > > > > > [email protected]
> > > > > > <mailto:[email protected]> > wrote:
> > > > > > > Hi there - I am used to ref model workflow where I have a master
> > > > > > > scene with
> > > > > > > the shaded and rigged model which then refs in to a number of
> > > > > > > shots where
> > > > > > > it is animated. Now I am importing alembic shots from Maya where
> > > > > > > the same
> > > > > > > vehicle with a gazillion parts has been animated. It is a rigid
> > > > > > > thing with
> > > > > > > hinges and rotating parts so we are not pointcaching.
> > > > > > > 
> > > > > > > Is there a clever workflow which will allow me to shade and
> > > > > > > texture this
> > > > > > > thing once and use for each alembic shot, or will I have to
> > > > > > > possibly script
> > > > > > > grouping of parts and subsequent shading and texturing per shot?
> > > > > > > How do you
> > > > > > > guys handle such a scenario?
> > > > > > > 
> > > > > > > Thanks
> > > > > > > Morten
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > 
> > > > > 
> > 
> > 

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