> Might there be a plan for hide/unhide polygon in a potential maya 2017 ? or > is it being looked at ? id understand if you guys can't comment, 2016 is > only just out.
As far as I know, there is interest in this subject in the modeling team, they are continuing to work on new stuff. > Will project H still be a thing after this ? I don't know Autodesk reps will continue to use the label "Project H", but there is more UI renovation and remodeling in the works. On 18 April 2015 at 11:10, Sebastien Sterling <sebastien.sterl...@gmail.com> wrote: > (I believe you will find it's pretty much everywhere polygon hiding, at this > point, not just softimage style) > > I have spent quite some time pouring over these vids. and it looks better > Eric, it looks like you guys have really turned the train around on a lot of > trends in the maya UI > > and the modeling kit is slowly getting there too. i say slow but this still > was a massive step up. so yea i'm greatfull as many will be here. > > Might there be a plan for hide/unhide polygon in a potential maya 2017 ? or > is it being looked at ? id understand if you guys can't comment, 2016 is > only just out. > > Will project H still be a thing after this ? > > > > On 18 April 2015 at 14:31, Luc-Eric Rousseau <luceri...@gmail.com> wrote: >> >> Softimage-like Hide Polygons workflow didn't make it into Maya 2016, >> but there is a 10 minute silent video slash powerpoint that goes in >> excruciating detail about what has changed in Modeling and selection. >> It was meant for beta tester. >> >> https://www.youtube.com/watch?v=mv8nJp63eas >> >> >> On 15 April 2015 at 06:33, Sebastien Sterling >> <sebastien.sterl...@gmail.com> wrote: >> > The Bonus tools toggle faces, is just a script that does what i describe >> > above. >> > >> > but it is buggy as hell, and still no more then just an isolate. > >