> Might there be a plan for hide/unhide polygon in a potential maya 2017 ? or
> is it being looked at ? id understand if you guys can't comment, 2016 is
> only just out.

As far as I know, there is interest in this subject in the modeling
team, they are continuing to work on new stuff.

> Will project H still be a thing after this ?

I don't know Autodesk reps will continue to use the label  "Project
H", but there is more UI renovation and remodeling in the works.


On 18 April 2015 at 11:10, Sebastien Sterling
<sebastien.sterl...@gmail.com> wrote:
> (I believe you will find it's pretty much everywhere polygon hiding, at this
> point, not just softimage style)
>
> I have spent quite some time pouring over these vids. and it looks better
> Eric, it looks like you guys have really turned the train around on a lot of
> trends in the maya UI
>
> and the modeling kit is slowly getting there too. i say slow but this still
> was a massive step up. so yea i'm greatfull as many will be here.
>
> Might there be a plan for hide/unhide polygon in a potential maya 2017 ? or
> is it being looked at ? id understand if you guys can't comment, 2016 is
> only just out.
>
> Will project H still be a thing after this ?
>
>
>
> On 18 April 2015 at 14:31, Luc-Eric Rousseau <luceri...@gmail.com> wrote:
>>
>> Softimage-like Hide Polygons workflow didn't make it into Maya 2016,
>> but there is a 10 minute silent video slash powerpoint that goes in
>> excruciating detail about what has changed in Modeling and selection.
>> It was meant for beta tester.
>>
>> https://www.youtube.com/watch?v=mv8nJp63eas
>>
>>
>> On 15 April 2015 at 06:33, Sebastien Sterling
>> <sebastien.sterl...@gmail.com> wrote:
>> > The Bonus tools toggle faces, is just a script that does what i describe
>> > above.
>> >
>> > but it is buggy as hell, and still no more then just an isolate.
>
>

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