BTW I have a slightly different problem I can't quite figure out: I can
load an alembic file with geometry from Maya and everything moves as it
should. If I then export the animation only (pointcache and SRT) and keep
hierarchy, not flettening it, then load it onto my ref model, some parts
don't move any longer - they have no alembic_xform ops. The naming is the
same per item - what might cause this?

Morten



Den 6. maj 2015 kl. 19:05 skrev Morten Bartholdy <[email protected]>:

> Thanks for the explanation. Do you know how to select the items with an
> alembix_xform op, say from a selected set of alembic ops? I can figure out
> how to select the ops, but not the nulls under which it lives.
> 
> Morten
> 
> 
> 
> 
> 
> 
> 
> 
> Den 6. maj 2015 kl. 18:37 skrev Simon Reeves <[email protected]>:
> 
> > The operators just have a time property with an expression that reads all
> > the controls from the time control for ease.
> > 
> > Instead you could just add a ' T ' expression and it will update the frame
> > (time).
> > 
> > And say you want to slip the cache by 5 frames and your framerate is 25 -
> > the expression would be T + ((1/25)*5)
> > 
> > 
> > 
> > Simon Reeves
> > London, UK
> > [email protected] <mailto:[email protected]>
> > www.simonreeves.com <http://www.simonreeves.com>
> > www.analogstudio.co.uk <http://www.analogstudio.co.uk>
> > 
> > On 6 May 2015 at 17:28, Morten Bartholdy < [email protected]
> > <mailto:[email protected]> > wrote:
> > > The Crate documentation is kind of slim so I don't know the proper anatomy
> > > of alembic in a scene. The operators are gone - the time control remains.
> > > How can the operators work without the time control? I just tried deleting
> > > the time control and animation stopped evaluating.
> > > 
> > > Morten
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > Den 6. maj 2015 kl. 18:02 skrev Simon Reeves < [email protected]
> > > <mailto:[email protected]> >:
> > > 
> > > > Have the operators gone or just their links to the time control? If they
> > > > still exist... you could simplify it and not rely on a time control
> > > > 
> > > > 
> > > > 
> > > > Simon Reeves
> > > > London, UK
> > > > [email protected] <mailto:[email protected]>
> > > > www.simonreeves.com <http://www.simonreeves.com>
> > > > www.analogstudio.co.uk <http://www.analogstudio.co.uk>
> > > > 
> > > > On 6 May 2015 at 16:32, Morten Bartholdy < [email protected]
> > > > <mailto:[email protected]> > wrote:
> > > > > In the scene root - I was actually thinking of trying to put it in the
> > > > > model and see how that works. A different idea is to plot the
> > > > > animation to
> > > > > the mixer, which I would be quite happy with, but initial attempts
> > > > > have
> > > > > failed as it doesn't find any parameters to plot :/
> > > > > 
> > > > > Morten
> > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > Den 6. maj 2015 kl. 17:21 skrev Eric Thivierge <
> > > > > [email protected]
> > > > > <mailto:[email protected]> >:
> > > > > 
> > > > > > Where does the alembic time control live?
> > > > > >
> > > > > > On Wednesday, May 06, 2015 11:20:05 AM, Morten Bartholdy wrote:
> > > > > > > I have a heavy model with refmodel sub parts - onto this I import
> > > > > > > alembic animation data attaching it to existing nodes. This works
> > > > > > > fine
> > > > > > > so far. Saving the scene and loading it again I find that the
> > > > > > > animation is gone.
> > > > > > >
> > > > > > > I am guessing the alembic file is evaluated before the refmodels
> > > > > > > are
> > > > > > > loaded, thus throwing it off.
> > > > > > >
> > > > > > >
> > > > > > > Can this be the case, and how can I force loading refmodels before
> > > > > > > the
> > > > > > > alembic file?
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > Morten
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > 
> > > 
> > > 
> 
> 

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