BTW I have a slightly different problem I can't quite figure out: I can load an alembic file with geometry from Maya and everything moves as it should. If I then export the animation only (pointcache and SRT) and keep hierarchy, not flettening it, then load it onto my ref model, some parts don't move any longer - they have no alembic_xform ops. The naming is the same per item - what might cause this?
Morten Den 6. maj 2015 kl. 19:05 skrev Morten Bartholdy <[email protected]>: > Thanks for the explanation. Do you know how to select the items with an > alembix_xform op, say from a selected set of alembic ops? I can figure out > how to select the ops, but not the nulls under which it lives. > > Morten > > > > > > > > > Den 6. maj 2015 kl. 18:37 skrev Simon Reeves <[email protected]>: > > > The operators just have a time property with an expression that reads all > > the controls from the time control for ease. > > > > Instead you could just add a ' T ' expression and it will update the frame > > (time). > > > > And say you want to slip the cache by 5 frames and your framerate is 25 - > > the expression would be T + ((1/25)*5) > > > > > > > > Simon Reeves > > London, UK > > [email protected] <mailto:[email protected]> > > www.simonreeves.com <http://www.simonreeves.com> > > www.analogstudio.co.uk <http://www.analogstudio.co.uk> > > > > On 6 May 2015 at 17:28, Morten Bartholdy < [email protected] > > <mailto:[email protected]> > wrote: > > > The Crate documentation is kind of slim so I don't know the proper anatomy > > > of alembic in a scene. The operators are gone - the time control remains. > > > How can the operators work without the time control? I just tried deleting > > > the time control and animation stopped evaluating. > > > > > > Morten > > > > > > > > > > > > > > > > > > > > > > > > > > > Den 6. maj 2015 kl. 18:02 skrev Simon Reeves < [email protected] > > > <mailto:[email protected]> >: > > > > > > > Have the operators gone or just their links to the time control? If they > > > > still exist... you could simplify it and not rely on a time control > > > > > > > > > > > > > > > > Simon Reeves > > > > London, UK > > > > [email protected] <mailto:[email protected]> > > > > www.simonreeves.com <http://www.simonreeves.com> > > > > www.analogstudio.co.uk <http://www.analogstudio.co.uk> > > > > > > > > On 6 May 2015 at 16:32, Morten Bartholdy < [email protected] > > > > <mailto:[email protected]> > wrote: > > > > > In the scene root - I was actually thinking of trying to put it in the > > > > > model and see how that works. A different idea is to plot the > > > > > animation to > > > > > the mixer, which I would be quite happy with, but initial attempts > > > > > have > > > > > failed as it doesn't find any parameters to plot :/ > > > > > > > > > > Morten > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Den 6. maj 2015 kl. 17:21 skrev Eric Thivierge < > > > > > [email protected] > > > > > <mailto:[email protected]> >: > > > > > > > > > > > Where does the alembic time control live? > > > > > > > > > > > > On Wednesday, May 06, 2015 11:20:05 AM, Morten Bartholdy wrote: > > > > > > > I have a heavy model with refmodel sub parts - onto this I import > > > > > > > alembic animation data attaching it to existing nodes. This works > > > > > > > fine > > > > > > > so far. Saving the scene and loading it again I find that the > > > > > > > animation is gone. > > > > > > > > > > > > > > I am guessing the alembic file is evaluated before the refmodels > > > > > > > are > > > > > > > loaded, thus throwing it off. > > > > > > > > > > > > > > > > > > > > > Can this be the case, and how can I force loading refmodels before > > > > > > > the > > > > > > > alembic file? > > > > > > > > > > > > > > > > > > > > > > > > > > > > Morten > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >

