I was able to work faster in SI3D too.
While the XSI tools are more complete and robust, the workflow regressed
such as stuttering during animation loop playback, selection model for
working with keys in the FCurve editor (probably my biggest single gripe),
and having to press the stop/play button to stop playback. Selecting keys
and manipulating them in SI3D was direct click and drag, you could stop
playback with the middle mouse button (or ESC key) and scroll/scrub
interactively without stopping playback, and the looped playback didn't
stutter - critically important for working on cycles. Oh, and the Actions
editor was huge for this work. Animation Mixer never did approach that
level of convenience. But I digress...
I also use the P-O-Z keys for navigation. It's more practical for left
handed users such as myself as the free hand (right hand) can camp on those
keys without being taken out of range of other commonly used keys. Also,
having three keys provides more granular control over the camera
(slow-medium-fast for all degrees of freedom). Using S you get all three
keys in one, but you get robbed of granularity.
Matt
Date: Fri, 5 Jun 2015 21:49:14 +0200
From: "Sven Constable" <[email protected]>
Subject: RE: Friday Flashback #227
To: <[email protected]>
Oh well, the good old soft|3D. Even it may sound strange: I remember I
worked faster in Soft|3D in certain disciplines or in an overall workflow
than in XSI even nowadays. I can't tell exactly what was faster. Maybe
because of the MMB clicks worked seperatly across modules. Or maybe I used
keyboard shortcuts a lot more than in XSI later on. I don't know. Maybe the
ridiculous short startup time after it crashed made it feel snappier (IIRC
around 3 to 5 seconds, including the reload of the crash-backup). Or maybe
just because I was of younger age and used all five fingers on the keyboard
:)
BTW: a colleague of mine is still using the P-O-Z keys for navigating in
XSI. I don't understand this but hell if he's used to it, why not :)
cheers,
sven