Hi guys, I was trying MIXAMO, a company now bought for ADOBE (soon to be fully integrated exporting/importing .fbx bones and animations). Meanwhile, if you need behaviors for crowd effects, this seems to be the route. :D
Does anyone know how to solve the end of the video? (tagging bone BVH files - tagging rigs?) Please help on the last part. https://youtu.be/QbSb_jmL_l0 .fbx from mixamo are animations "baked" on the mesh. I was trying to fix a pipeline where I could upload a bunch of humans (to make crowds with ICE) and then receive from mixamo all animations into 1 model (I have not discovered how to place all animations into 1 model only). The video shows 1 animation per character, but I don“t know how to place multiple animations into 1 character. Even if this is possible: how would the behavior tree on crowdFX know from which frame to which frame is "walking" or "running, if everything was baked in a single .fbx timeline?" . This is the kind of questions I asked before on a pevious post where I was addressing "new 2015 CrowdFX -ICE- tutorials". But any help on these questions, would be greatly appreciated. I know you guys are many times busy, but really any help directing these issues, would be awesome. Thanks. David R. -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>

