Hi guys, I was trying MIXAMO, a company now bought for ADOBE (soon to be
fully integrated exporting/importing .fbx bones and animations). Meanwhile,
if you need behaviors for crowd effects, this seems to be the route. :D

Does anyone know how to solve the end of the video? (tagging bone BVH files
- tagging rigs?) Please help on the last part.

https://youtu.be/QbSb_jmL_l0

.fbx from mixamo are animations "baked" on the mesh. I was trying to fix a
pipeline where I could upload a bunch of humans (to make crowds with ICE)
and then receive from mixamo all animations into 1 model (I have not
discovered how to place all animations into 1 model only).

The video shows 1 animation per character, but I don“t know how to place
multiple animations into 1 character.

Even if this is possible: how would the behavior tree on crowdFX know from
which frame to which frame is "walking" or "running, if everything was
baked in a single .fbx timeline?" .

This is the kind of questions I asked before on a pevious post where I was
addressing "new 2015 CrowdFX -ICE- tutorials".

But any help on these questions, would be greatly appreciated. I know you
guys are many times busy, but really any help directing these issues, would
be awesome.
Thanks.

David R.

-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>

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