I think this will help:
http://softimage.wiki.softimage.com/xsidocs/mocap_RetargetingC3DMocapData.htm

On Thu, Jun 18, 2015 at 3:09 PM Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Hi guys, I was trying MIXAMO, a company now bought for ADOBE (soon to be
> fully integrated exporting/importing .fbx bones and animations). Meanwhile,
> if you need behaviors for crowd effects, this seems to be the route. :D
>
> Does anyone know how to solve the end of the video? (tagging bone BVH
> files - tagging rigs?) Please help on the last part.
>
> https://youtu.be/QbSb_jmL_l0
>
> .fbx from mixamo are animations "baked" on the mesh. I was trying to fix a
> pipeline where I could upload a bunch of humans (to make crowds with ICE)
> and then receive from mixamo all animations into 1 model (I have not
> discovered how to place all animations into 1 model only).
>
> The video shows 1 animation per character, but I donĀ“t know how to place
> multiple animations into 1 character.
>
> Even if this is possible: how would the behavior tree on crowdFX know from
> which frame to which frame is "walking" or "running, if everything was
> baked in a single .fbx timeline?" .
>
> This is the kind of questions I asked before on a pevious post where I was
> addressing "new 2015 CrowdFX -ICE- tutorials".
>
> But any help on these questions, would be greatly appreciated. I know you
> guys are many times busy, but really any help directing these issues, would
> be awesome.
> Thanks.
>
> David R.
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>

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