I think this will help: http://softimage.wiki.softimage.com/xsidocs/mocap_RetargetingC3DMocapData.htm
On Thu, Jun 18, 2015 at 3:09 PM Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Hi guys, I was trying MIXAMO, a company now bought for ADOBE (soon to be > fully integrated exporting/importing .fbx bones and animations). Meanwhile, > if you need behaviors for crowd effects, this seems to be the route. :D > > Does anyone know how to solve the end of the video? (tagging bone BVH > files - tagging rigs?) Please help on the last part. > > https://youtu.be/QbSb_jmL_l0 > > .fbx from mixamo are animations "baked" on the mesh. I was trying to fix a > pipeline where I could upload a bunch of humans (to make crowds with ICE) > and then receive from mixamo all animations into 1 model (I have not > discovered how to place all animations into 1 model only). > > The video shows 1 animation per character, but I donĀ“t know how to place > multiple animations into 1 character. > > Even if this is possible: how would the behavior tree on crowdFX know from > which frame to which frame is "walking" or "running, if everything was > baked in a single .fbx timeline?" . > > This is the kind of questions I asked before on a pevious post where I was > addressing "new 2015 CrowdFX -ICE- tutorials". > > But any help on these questions, would be greatly appreciated. I know you > guys are many times busy, but really any help directing these issues, would > be awesome. > Thanks. > > David R. > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> >