I think there is something wrong in the selection of the root and COG

Here is a small tutorial about Species, in which I use MOTOR for getting an
animation from a BVH file to my character, hope this helps ;)

Softimage to UE4 - MOTOR setup <https://youtu.be/Kvg-EABdkfQ?t=2m46s>

2015-06-19 18:11 GMT+02:00 Pierre Schiller <activemotionpictu...@gmail.com>:

> Hello list. It´s been 3 solid days now working to tag a rig, and I got
> passed the help files on softimage and few videos (ace mastermind
> specifically) about tagging a mocap .bvh to a rig using MOTOR.
> I´m using SI 2015 but I get this strange error:
>
> https://youtu.be/--GBBPgnyL0
>
> It seems biped is still constrained somehow to it´s original root (or the
> fact that I nested biped into the boy´s model). I created the template for
> the boy (biped out of the box preset) and then created the tag template.
>
> When I hit apply on mocap to rig ppg my character just blows up.
>
> Question: Is the video showing a correct workflow? (rescaling sizes for
> the biped or mesh?), tagging fewer points is suppose to give me this
> result? Look at the hands of the character, is as if it wasn´t picked up by
> the template.
>
> Please help BVH mocap guys who are on this list, and anyone else who can
> know what´s going on in this tagging process?
> Thank you.
>
> Cheers.
> David.
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>

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