I think there is something wrong in the selection of the root and COG Here is a small tutorial about Species, in which I use MOTOR for getting an animation from a BVH file to my character, hope this helps ;)
Softimage to UE4 - MOTOR setup <https://youtu.be/Kvg-EABdkfQ?t=2m46s> 2015-06-19 18:11 GMT+02:00 Pierre Schiller <activemotionpictu...@gmail.com>: > Hello list. It´s been 3 solid days now working to tag a rig, and I got > passed the help files on softimage and few videos (ace mastermind > specifically) about tagging a mocap .bvh to a rig using MOTOR. > I´m using SI 2015 but I get this strange error: > > https://youtu.be/--GBBPgnyL0 > > It seems biped is still constrained somehow to it´s original root (or the > fact that I nested biped into the boy´s model). I created the template for > the boy (biped out of the box preset) and then created the tag template. > > When I hit apply on mocap to rig ppg my character just blows up. > > Question: Is the video showing a correct workflow? (rescaling sizes for > the biped or mesh?), tagging fewer points is suppose to give me this > result? Look at the hands of the character, is as if it wasn´t picked up by > the template. > > Please help BVH mocap guys who are on this list, and anyone else who can > know what´s going on in this tagging process? > Thank you. > > Cheers. > David. > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> >