I created a small example scene with 4 passive rigid bodies and one active
bouncing ball using basic out of the box dynamics in SI 2015:
https://dl.dropboxusercontent.com/u/4271217/collisions.rar

Of course you'd need to plot the simulated ball before export to UE4.

cheers,

-Ronald

On Fri, Jun 19, 2015 at 5:57 PM, Francisco Criado <[email protected]>
wrote:

> Hi guys,
>
> does anyone know how to generate different collsion objects for a single
> geometry? need to export the model with its collisions as fbx for use in
> ue4.
> Any help is apreciated!
>
> Francisco.
>
>
>

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