I created a small example scene with 4 passive rigid bodies and one active bouncing ball using basic out of the box dynamics in SI 2015: https://dl.dropboxusercontent.com/u/4271217/collisions.rar
Of course you'd need to plot the simulated ball before export to UE4. cheers, -Ronald On Fri, Jun 19, 2015 at 5:57 PM, Francisco Criado <[email protected]> wrote: > Hi guys, > > does anyone know how to generate different collsion objects for a single > geometry? need to export the model with its collisions as fbx for use in > ue4. > Any help is apreciated! > > Francisco. > > >

