Hi Pierre,
In Unreal you can import custom collsion objects inside the geometry in fbx. Here is a link to documentation in collsion caveats and considerations: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/StaticMeshes/index.html Since i have never done this in Softimage, dont know how is done. Thanks again! F. 2015-06-19 14:05 GMT-03:00 Toonafish <[email protected]>: > I created a small example scene with 4 passive rigid bodies and one active > bouncing ball using basic out of the box dynamics in SI 2015: > https://dl.dropboxusercontent.com/u/4271217/collisions.rar > > Of course you'd need to plot the simulated ball before export to UE4. > > cheers, > > -Ronald > > > On Fri, Jun 19, 2015 at 5:57 PM, Francisco Criado <[email protected]> > wrote: > >> Hi guys, >> >> does anyone know how to generate different collsion objects for a single >> geometry? need to export the model with its collisions as fbx for use in >> ue4. >> Any help is apreciated! >> >> Francisco. >> >> >> > > > > --

