Hi Pierre,

In Unreal you can import custom collsion objects inside the geometry in fbx.
Here is a link to documentation in collsion caveats and considerations:
https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/StaticMeshes/index.html

Since i have never done this in Softimage, dont know how is done.
Thanks again!

F.



2015-06-19 14:05 GMT-03:00 Toonafish <[email protected]>:

> I created a small example scene with 4 passive rigid bodies and one active
> bouncing ball using basic out of the box dynamics in SI 2015:
> https://dl.dropboxusercontent.com/u/4271217/collisions.rar
>
> Of course you'd need to plot the simulated ball before export to UE4.
>
> cheers,
>
> -Ronald
>
>
> On Fri, Jun 19, 2015 at 5:57 PM, Francisco Criado <[email protected]>
> wrote:
>
>> Hi guys,
>>
>> does anyone know how to generate different collsion objects for a single
>> geometry? need to export the model with its collisions as fbx for use in
>> ue4.
>> Any help is apreciated!
>>
>> Francisco.
>>
>>
>>
>
>
>
>


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