It's a bit trickier. The command is scriptCtx, which creates a tool based on the selection tool. If you run any of the examples, you'll notice that nothing happens. This is because the command defines a tool and you need to switch to that tool, for example "setToolTo attachTool"
http://mayadocs.autodesk.com/maya/TechDocBuilt/main/internalDoc/docs/html/Commands/index.html On 22 June 2015 at 11:03, Nicolas Esposito <3dv...@gmail.com> wrote: > Hi all, > > I'm trying to create a simple UI similar to the one in MOTOR in Softimage. > What I'm doing is a simple matching in position/orientation between two > characters, in order to transfer the animations between them so that later I > can bake the keyframes on the animation itself and export it. > > I already created a script ( done in mel ) which does that, but every time I > have a new character with a different joint structure I'm manually replacing > the name of the character and removed any additional joints ( extra > toes/fingers ) in case my character joint structure is different ( otherwise > Maya gives me an error since it cannot find the joint ). > > Could you point me out to some tutorials about that? > I searched around but I cannot find what I'm looking for > > Cheers > > Nicolas