So I have a model I did some test animation on. Of course the scale I used to model/rig was Softimage's and not the game engine that is 9.67 times larger.
So I have at least two options: I can scale the root null before plotting or I can use the scale factor of upon FBX export. Is there another option to, in essence, freeze the scaling in Softimage for this model/rig or scale it up another way and freeze? As the documentation says, you cannot freeze non-geometric objects. Should I even worry about the scaling being 9.67 rather than 1s? Thanks, Patrick N.

