So I have a model I did some test animation on.

Of course the scale I used to model/rig was Softimage's and not the
game engine that is 9.67 times larger.

So I have at least two options: I can scale the root null before
plotting or I can use the scale factor of upon FBX export.  Is there
another option to, in essence, freeze the scaling in Softimage for
this model/rig or scale it up another way and freeze?  As the
documentation says, you cannot freeze non-geometric objects.  Should I
even worry about the scaling being 9.67 rather than 1s?

Thanks,
Patrick N.

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