If you're using Unity of UE4 scaling the rig directly inside the game
engines themself create no problem.
For other game engine I'm not sure, but nowdays scale is not a big issue
anymore.

2015-06-24 17:04 GMT+02:00 Patrick Neese <[email protected]>:

> So I have a model I did some test animation on.
>
> Of course the scale I used to model/rig was Softimage's and not the
> game engine that is 9.67 times larger.
>
> So I have at least two options: I can scale the root null before
> plotting or I can use the scale factor of upon FBX export.  Is there
> another option to, in essence, freeze the scaling in Softimage for
> this model/rig or scale it up another way and freeze?  As the
> documentation says, you cannot freeze non-geometric objects.  Should I
> even worry about the scaling being 9.67 rather than 1s?
>
> Thanks,
> Patrick N.
>

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