If you're using Unity of UE4 scaling the rig directly inside the game engines themself create no problem. For other game engine I'm not sure, but nowdays scale is not a big issue anymore.
2015-06-24 17:04 GMT+02:00 Patrick Neese <[email protected]>: > So I have a model I did some test animation on. > > Of course the scale I used to model/rig was Softimage's and not the > game engine that is 9.67 times larger. > > So I have at least two options: I can scale the root null before > plotting or I can use the scale factor of upon FBX export. Is there > another option to, in essence, freeze the scaling in Softimage for > this model/rig or scale it up another way and freeze? As the > documentation says, you cannot freeze non-geometric objects. Should I > even worry about the scaling being 9.67 rather than 1s? > > Thanks, > Patrick N. >

