I am doing the doritos method for the first time on a character and I am
running into an issue with the clone and its weights. The initial mesh and
bones have weights on them and then the clone has the weights for all the
dorito deformers, I find using weights on the clone/deformers to be
problematic. I have to select the weights for those deformers in the explorer
to get them to show up in the weights/paint tools panel which is all fine and
good, however it is hard to get those weights to stay up in the paint tools
panel, it list clears frequently and changing the deformer in the panel does
nothing, every time I paint it will use the same deformer. Any advice would be
appreciated.