it´s been a glitch since 2012. Updated when I updated the Nvidia card
drivers.
Let us know how it went.
Cheers.

On Mon, Jun 29, 2015 at 4:40 PM, phil harbath <[email protected]>
wrote:

>   I am doing the doritos method for the first time on a character and I
> am running into an issue with the clone and its weights.  The initial mesh
> and bones have weights on them and then the clone has the weights for all
> the dorito deformers,  I find using weights on the clone/deformers to be
> problematic.  I have to select the weights for those deformers in the
> explorer to get them to show up in the weights/paint tools panel which is
> all fine and good, however it is hard to get those weights to stay up in
> the paint tools panel, it list clears frequently and changing the deformer
> in the panel does nothing, every time I paint it will use the same
> deformer.  Any advice would be appreciated.
>



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