Could you explain what exactly to flag? What nodes are broken and whats
going on under the hood, i think it would be easier if we could consolidate
around that.

On Sat, Jul 11, 2015 at 5:46 PM, Busty kelp <p...@bustykelp.com> wrote:

> Please flag this as a bug with AD. I have, and I've asked others to
> because if enough people cause a fuss they might find a way of fixing it
> before signing 2015 off for good.
>
> Sent from my iPad
>
> On 11 Jul 2015, at 11:25, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
> Seems to be working flawlessly..... Time to roll back i guess :|
>
> Thanks again for the heads up.
>
> On Sat, Jul 11, 2015 at 12:22 PM, Ognjen Vukovic <ognj...@gmail.com>
> wrote:
>
>> Hmmm , Im trying to open the scenes and its still a bit hit and miss. So
>> i presume you might be right about that. i will have to test it out.
>> Thanks. Ill get back as soon as i test out 14.
>>
>> On Sat, Jul 11, 2015 at 12:02 PM, Matt Morris <matt...@gmail.com> wrote:
>>
>>> Are you using 2015? Autodesk managed to break a few essential compounds
>>> that are used in fuzz I think, best off using 2014 sp2.
>>>
>>>
>>>
>>> On Saturday, 11 July 2015, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>>
>>>> Ok , for some reason having the viewport work in texture decal mode is
>>>> the only way i can get it to display without hanging xsi, must be down to
>>>> my gpu or something.
>>>>
>>>> On Sat, Jul 11, 2015 at 12:58 AM, Ognjen Vukovic <ognj...@gmail.com>
>>>> wrote:
>>>>
>>>>> Has anyone encountered crashes when using fuzz when trying to unhide
>>>>> the hair? I cant seem to have it unhidden at all, i tried setting density
>>>>> and segments to 1/1 but still every time i try to view it in the viewport,
>>>>> bang, its all gone. This is strange because last night i was working on it
>>>>> with a density of 50 and 4 segments, and all was fine, but today i cant 
>>>>> get
>>>>> to my work...
>>>>>
>>>>> Its all a bit frustrating really, but im not sure where to take it
>>>>> from here.
>>>>>
>>>>>
>>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>

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