Could you explain what exactly to flag? What nodes are broken and whats going on under the hood, i think it would be easier if we could consolidate around that.
On Sat, Jul 11, 2015 at 5:46 PM, Busty kelp <p...@bustykelp.com> wrote: > Please flag this as a bug with AD. I have, and I've asked others to > because if enough people cause a fuss they might find a way of fixing it > before signing 2015 off for good. > > Sent from my iPad > > On 11 Jul 2015, at 11:25, Ognjen Vukovic <ognj...@gmail.com> wrote: > > Seems to be working flawlessly..... Time to roll back i guess :| > > Thanks again for the heads up. > > On Sat, Jul 11, 2015 at 12:22 PM, Ognjen Vukovic <ognj...@gmail.com> > wrote: > >> Hmmm , Im trying to open the scenes and its still a bit hit and miss. So >> i presume you might be right about that. i will have to test it out. >> Thanks. Ill get back as soon as i test out 14. >> >> On Sat, Jul 11, 2015 at 12:02 PM, Matt Morris <matt...@gmail.com> wrote: >> >>> Are you using 2015? Autodesk managed to break a few essential compounds >>> that are used in fuzz I think, best off using 2014 sp2. >>> >>> >>> >>> On Saturday, 11 July 2015, Ognjen Vukovic <ognj...@gmail.com> wrote: >>> >>>> Ok , for some reason having the viewport work in texture decal mode is >>>> the only way i can get it to display without hanging xsi, must be down to >>>> my gpu or something. >>>> >>>> On Sat, Jul 11, 2015 at 12:58 AM, Ognjen Vukovic <ognj...@gmail.com> >>>> wrote: >>>> >>>>> Has anyone encountered crashes when using fuzz when trying to unhide >>>>> the hair? I cant seem to have it unhidden at all, i tried setting density >>>>> and segments to 1/1 but still every time i try to view it in the viewport, >>>>> bang, its all gone. This is strange because last night i was working on it >>>>> with a density of 50 and 4 segments, and all was fine, but today i cant >>>>> get >>>>> to my work... >>>>> >>>>> Its all a bit frustrating really, but im not sure where to take it >>>>> from here. >>>>> >>>>> >>>> >>> >>> -- >>> www.matinai.com >>> >> >> >