Hi list, I'm using SI -> FBX -> Maya more than ever and I'm having some problems.
Everytime I export a scene to FBX, it seems to change my current Softimage data which is weird because it shouldn't change your data ! My image clips stop appearing on Texture Editor and the preview when you double click a image clip. The Texture Editor is just gray, and becomes very slow. I though it would be a problem with the real time shaders we were using but it happens with 1 texture simple Phong materials too. I'm not sure if it's related but for some reason, effects are enabled and can't be disabled. I haven't noticed it before because I didn't use to keep working on my scene after exporting, but now we are sharing WIP data with Maya users back and forward. Reloading and not saving after an FBX export with a custom FBX exporter could work, but I would still have to deal with already messed up data. I'd like a fix to the FBX broken scene instead of prevent the problem. The only solution I've found is to create my Image clips again and connect them to their respective shaders. I'm thinking in automatize this through scripting but I'm still not sure how to find the shaders they are connected to, not other way than get the material with the owner property and walk through all the shaders in the Material Tree until I find the image clip. Does anyone have found any solution to this? The other problem are weights and Symmetry Templates. I haven't found the source of the problem but it usually happens when I'm importing an FBX from Maya to SI. You just can't create a Sym.Template. This is easily solved by saving the weights and loading them again. Sometimes re-envelope is also needed. I had this problem since ever so I'm used to it, just adding the info in case someone is having the same problem. Thanks, Martin