So, hey here´s a "good morning" link. Told you this doesn´t end. What are
your thoughts about this video?
YT: Why CG Sucks (Except It Doesn't)

https://www.youtube.com/watch?v=bL6hp8BKB24

On Mon, Jul 27, 2015 at 7:55 PM, Fabian Schnuer Gohde <[email protected]>
wrote:

> All very true. More than any fancy shading boohaa, believability within
> the laws of physical (even when stretched) is key for me to be willing to
> keep suspending my disbelief in an obviously ridiculous scenario.
>
> I'll go ahead and believe any outlandish magic/tech/gadget/superpower but
> the thing that takes me out of movies faster than anything is if you have
> non-superman characters survive impossible g-forces. Transformers has a
> bunch of stuff in there with characters getting yanked out of the air or
> scooped up a second before hitting the ground and all I can do is count the
> number of times they should have had their bones shattered and necks
> snapped.
>
> Another pet peeve that is the lack of smoke when structures get blown up.
> Hasn't anyone watched a building coming down on discovery channel?
>
> -F
>
> On 27 July 2015 at 17:46, Maurice Patel <[email protected]>
> wrote:
>
>> Very well put. This is my feeling too.
>> Take Kurosawa. He uses movement so perfectly - it is not necessarily
>> realistic in that it is heavily staged but it is 100% believable as
>> natural. If directors paid as much attention to movement then a large part
>> of this problem could be moot. With so many people involved in the CG
>> production it is hard to fault the artists (they can make improvements but
>> cannot save a badly directed movie), it really does fall on the director to
>> make sure (s)he is getting the right performance, whether its real or CG,
>> and that requires flawless planning, coordination and a vision of what the
>> end result should be. It can't really be delegated.
>> maurice
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Matt Lind
>> Sent: Saturday, July 25, 2015 5:00 PM
>> To: [email protected]
>> Subject: Re: OT: Jurassic World, Mad Max, Avengers Ultron ... money
>>
>>
>> I can go on, but the problem is everybody is trying to tell stories
>> through FX rather than having the FX support the story.  So much emphasis
>> is put on the 'look' that it fails to consider the more important element -
>> motion.
>>
>>
>


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