So, hey here´s a "good morning" link. Told you this doesn´t end. What are your thoughts about this video? YT: Why CG Sucks (Except It Doesn't)
https://www.youtube.com/watch?v=bL6hp8BKB24 On Mon, Jul 27, 2015 at 7:55 PM, Fabian Schnuer Gohde <[email protected]> wrote: > All very true. More than any fancy shading boohaa, believability within > the laws of physical (even when stretched) is key for me to be willing to > keep suspending my disbelief in an obviously ridiculous scenario. > > I'll go ahead and believe any outlandish magic/tech/gadget/superpower but > the thing that takes me out of movies faster than anything is if you have > non-superman characters survive impossible g-forces. Transformers has a > bunch of stuff in there with characters getting yanked out of the air or > scooped up a second before hitting the ground and all I can do is count the > number of times they should have had their bones shattered and necks > snapped. > > Another pet peeve that is the lack of smoke when structures get blown up. > Hasn't anyone watched a building coming down on discovery channel? > > -F > > On 27 July 2015 at 17:46, Maurice Patel <[email protected]> > wrote: > >> Very well put. This is my feeling too. >> Take Kurosawa. He uses movement so perfectly - it is not necessarily >> realistic in that it is heavily staged but it is 100% believable as >> natural. If directors paid as much attention to movement then a large part >> of this problem could be moot. With so many people involved in the CG >> production it is hard to fault the artists (they can make improvements but >> cannot save a badly directed movie), it really does fall on the director to >> make sure (s)he is getting the right performance, whether its real or CG, >> and that requires flawless planning, coordination and a vision of what the >> end result should be. It can't really be delegated. >> maurice >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Matt Lind >> Sent: Saturday, July 25, 2015 5:00 PM >> To: [email protected] >> Subject: Re: OT: Jurassic World, Mad Max, Avengers Ultron ... money >> >> >> I can go on, but the problem is everybody is trying to tell stories >> through FX rather than having the FX support the story. So much emphasis >> is put on the 'look' that it fails to consider the more important element - >> motion. >> >> > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>

