That's well said. I'm going to keep that link and bring it up each time I have 
this argument again. Thanks for sharing.


-----Original Message-----
From: "Pierre Schiller" <[email protected]>
To: [email protected]
Date: 08/05/15 11:04
Subject: Re: OT: Jurassic World, Mad Max, Avengers Ultron ... money

So, hey here´s a "good morning" link. Told you this doesn´t end. What are your 
thoughts about this video?
YT: Why CG Sucks (Except It Doesn't)

https://www.youtube.com/watch?v=bL6hp8BKB24


On Mon, Jul 27, 2015 at 7:55 PM, Fabian Schnuer Gohde <[email protected]> wrote:
All very true. More than any fancy shading boohaa, believability within the 
laws of physical (even when stretched) is key for me to be willing to keep 
suspending my disbelief in an obviously ridiculous scenario. 

I'll go ahead and believe any outlandish magic/tech/gadget/superpower but the 
thing that takes me out of movies faster than anything is if you have 
non-superman characters survive impossible g-forces. Transformers has a bunch 
of stuff in there with characters getting yanked out of the air or scooped up a 
second before hitting the ground and all I can do is count the number of times 
they should have had their bones shattered and necks snapped.


Another pet peeve that is the lack of smoke when structures get blown up. 
Hasn't anyone watched a building coming down on discovery channel?


-F

On 27 July 2015 at 17:46, Maurice Patel <[email protected]> wrote:
Very well put. This is my feeling too.
Take Kurosawa. He uses movement so perfectly - it is not necessarily realistic 
in that it is heavily staged but it is 100% believable as natural. If directors 
paid as much attention to movement then a large part of this problem could be 
moot. With so many people involved in the CG production it is hard to fault the 
artists (they can make improvements but cannot save a badly directed movie), it 
really does fall on the director to make sure (s)he is getting the right 
performance, whether its real or CG, and that requires flawless planning, 
coordination and a vision of what the end result should be. It can't really be 
delegated.
maurice

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Saturday, July 25, 2015 5:00 PM
To: [email protected]
Subject: Re: OT: Jurassic World, Mad Max, Avengers Ultron ... money



I can go on, but the problem is everybody is trying to tell stories through FX 
rather than having the FX support the story.  So much emphasis is put on the 
'look' that it fails to consider the more important element - motion.







--
Portfolio 2013
Cinema & TV production
Video Reel


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