I know some companies in Montreal are still using Softimage, while preparing their exit. In our case (Oblique), we are moving more slowly than I was expecting. There are several reasons for this. Change resistance from the artists is one. But also the lack of a good pass system in the other softwares makes it difficult to use them as a hub to gather the assets and finish the shots. The Maya guys said they were working on it 2 years ago and we're still waiting. The Houdini guys released the material style sheets which doesn't do half the job, and wasn't even designed as a pass system. Don't get me started on Takes in Houdini, it's almost there but it's not what we need. It wasn't designed as a pass system either.

We've taken the awesome Sort Controller plugin from Andy Jones and Jonah Friedman and modified it extensively. This has catapulted Softimage far ahead of any competitors (except Katana) in terms of pass management when using ref models. So I guess we will continue to use Softimage as our main hub until someone comes with a nice solution. I'm eyeing Katana even though it's overpriced.

By the way, I do plan to release our version of the Sort Controller, but I need to fix a few things in it before.

F

On 19-Aug-15 06:08, Sandy Sutherland wrote:
Hi all,

After a stint out of the Softimage fold - mainly in setting up a Houdini rendering and VFX pipeline somewhere, and now I am at Axis animation, doing pipeline tools and setup - I wanted to get a feel for this -

Who in the world is continuing to use Softimage? Who might still be on the lookout for high end Soft Riggers, pipeline, tools etc...?

Just wondering, as I consider the future for myself and family.

Thanks

Sandy

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