We also still use Softimage here, while I am slowly learning Maya as part of
a gradual transition. Messy crap it is, especially in terms of scene
organisation and overview on scene content. All these various editors to find
out what is applied where and how - tsk, tsk. I do like some of the modeling
tools though and the 2016 UI overhaul is not half bad.





   Soft is the goto for the technically complex stuff btw, where Maya fails
without having a hardcore Maya TD on the team.





   Morten







Den 26. august 2015 kl. 10:56 skrev Jordi Bares Dominguez
<[email protected]>:

> Still using Softimage here!!! yoo-hoo
> 
> and houdini.
> 
> jb
> 
> > On 26 Aug 2015, at 01:34, Tenshi . < [email protected]
> > <mailto:[email protected]> > wrote:
> > 
> > wtf guys =S , i received a lot of emails in my cellphone for this "test",
> > only one is enough haha
> > 
> > On Tue, Aug 25, 2015 at 7:02 AM, Morten Bartholdy < [email protected]
> > <mailto:[email protected]> > wrote:
> > > 
> > > Ping

Reply via email to