OK Thanks All. Not sure the list was working yesterday or last couple of days. I broke up the mesh and used particles to animate. Figured it out myself in the end. Works ok even with 900 individual polys. Thanks for all the input today.
Cheers On 26 August 2015 at 09:43, <[email protected]> wrote: > > it's cold in here..... > > because it isn’t as simple as you think? > > best is to go the ICE way, disconnect/poly islands driven by particles’ > SRTs works fine and fast. > There was also the older ICE method, (was it guillaume’s?) exploding the > object into it’s poly islands, and using them as instances on particles – > but that got slow on hundreds of parts. > > then there is the old school non ice way: create a cluster center for each > poly island and animate these directly or by pose constraining to nulls. > > > > On 25 August 2015 at 11:42, Chris Marshall <[email protected]> > wrote: > >> Any thoughts or pointers? I know this is really simple and can't believe >> I'm struggling, but I've never had to do this before. >> Cheers >> >> >> On 25 August 2015 at 11:09, Chris Marshall <[email protected]> >> wrote: >> >>> Hi All, >>> I'm having some brain fade here. I need to take a logo, break it into >>> individual faces and animate them around separately. Should be easy enough, >>> but I can't think how. I've broken the object up using DisconnectComponent. >>> So what's the easiest way to simply explode the faces, or animate them in >>> some interesting way? This will be a logo forming together, so just some >>> basic Mograph type animation. >>> >>> Thanks >>> >>> Chris >>> >>> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

