I did that before by combining (merging) the meshes into one, paint
weights, once I am happy with the results, I would make copies of this mesh
and delete the unwanted polys from each. This was a long time ago, so I am
not sure if this works perfectly but still gives you a direction.

On Mon, Sep 21, 2015 at 1:51 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> There is probably someone smarter out there that can solve this but I was
> also using GATOR as well for cases like this. Overlapping meshes are hell
> to deal with :)
>
> On Mon, Sep 21, 2015 at 10:12 AM, Nicolas Esposito <3dv...@gmail.com>
> wrote:
>
>> Hi guys,
>>
>> I usually rig game meshes which are, 99% of the time, a unique mesh
>> without any fancy stuff in it.
>>
>> Currently I'm doing some weight paint on a high poly mesh wihch will be
>> used in a game, but I find myself struggling sometimes because due to the
>> overlapping geometry.
>>
>> Example: I have a vest and underneath that I have a shirt; on top of the
>> vest there are a couple of belts.
>> In theory the weight paint on them should be exactly the same so that,
>> during the animation, the underneath geometry won't "pop up" because the
>> two meshes have different weights assigned.
>>
>> So, is there a way to easily paint on different meshes at once so that
>> the weight paint will be the same on multiple layers of geometry?
>>
>> I know that probably Gator will solve the issue, but first I would like
>> to know if there is a proper way to accomplish skin weights without using
>> Gator to do that.
>>
>> Cheers
>>
>> Nicolas
>>
>
>


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