I did that before by combining (merging) the meshes into one, paint weights, once I am happy with the results, I would make copies of this mesh and delete the unwanted polys from each. This was a long time ago, so I am not sure if this works perfectly but still gives you a direction.
On Mon, Sep 21, 2015 at 1:51 PM, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > There is probably someone smarter out there that can solve this but I was > also using GATOR as well for cases like this. Overlapping meshes are hell > to deal with :) > > On Mon, Sep 21, 2015 at 10:12 AM, Nicolas Esposito <3dv...@gmail.com> > wrote: > >> Hi guys, >> >> I usually rig game meshes which are, 99% of the time, a unique mesh >> without any fancy stuff in it. >> >> Currently I'm doing some weight paint on a high poly mesh wihch will be >> used in a game, but I find myself struggling sometimes because due to the >> overlapping geometry. >> >> Example: I have a vest and underneath that I have a shirt; on top of the >> vest there are a couple of belts. >> In theory the weight paint on them should be exactly the same so that, >> during the animation, the underneath geometry won't "pop up" because the >> two meshes have different weights assigned. >> >> So, is there a way to easily paint on different meshes at once so that >> the weight paint will be the same on multiple layers of geometry? >> >> I know that probably Gator will solve the issue, but first I would like >> to know if there is a proper way to accomplish skin weights without using >> Gator to do that. >> >> Cheers >> >> Nicolas >> > > --