Valve appear to be more Maya friendly. DotA 2's free-to-play economy runs on user generated content and the released rigs are Maya ( http://www.polycount.com/forum/showthread.php?t=125736). I think Derek's probably right in saying there's still Softimage somewhere though.
On 24 October 2015 at 00:37, Derek Jenson <[email protected]> wrote: > I was an onsite freelancer for the HL2 project. I'm still freelancing > today, but not at Valve. It was pretty much XSI across the board when I was > there. I think they have a very mixed pipeline now, using all kinds of > tools. I'm sure they still have some departments using Softimage in some > capacity. I don't think they ever "switched", they just grew. And in that > growth new people with specializations came onboard with the software they > were familiar with. It's pretty loose there, if you can talk other people > in your department into a tool and wedge it into the pipeline, no one stops > you. > > ------------------------------ > Date: Fri, 23 Oct 2015 15:24:08 -0700 > Subject: Re: Friday Flashback #246 > From: [email protected] > To: [email protected] > > > Cool! Are you still at valve? When did they start switching to Maya or > whatever they use now? > > On Friday, 23 October 2015, Derek Jenson <[email protected]> wrote: > > I rigged that Strider for HL2! > > ------------------------------ > Date: Fri, 23 Oct 2015 14:29:48 -0400 > Subject: Friday Flashback #246 > From: [email protected] > To: [email protected] > >

