Valve appear to be more Maya friendly. DotA 2's free-to-play economy runs
on user generated content and the released rigs are Maya (
http://www.polycount.com/forum/showthread.php?t=125736). I think Derek's
probably right in saying there's still Softimage somewhere though.

On 24 October 2015 at 00:37, Derek Jenson <[email protected]> wrote:

> I was an onsite freelancer for the HL2 project. I'm still freelancing
> today, but not at Valve. It was pretty much XSI across the board when I was
> there. I think they have a very mixed pipeline now, using all kinds of
> tools. I'm sure they still have some departments using Softimage in some
> capacity. I don't think they ever "switched", they just grew. And in that
> growth new people with specializations came onboard with the software they
> were familiar with. It's pretty loose there, if you can talk other people
> in your department into a tool and wedge it into the pipeline, no one stops
> you.
>
> ------------------------------
> Date: Fri, 23 Oct 2015 15:24:08 -0700
> Subject: Re: Friday Flashback #246
> From: [email protected]
> To: [email protected]
>
>
> Cool! Are you still at valve? When did they start switching to Maya or
> whatever they use now?
>
> On Friday, 23 October 2015, Derek Jenson <[email protected]> wrote:
>
> I rigged that Strider for HL2!
>
> ------------------------------
> Date: Fri, 23 Oct 2015 14:29:48 -0400
> Subject: Friday Flashback #246
> From: [email protected]
> To: [email protected]
>
>

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